Included changes are:
Removed unneeded (and broken) joystick inputs
Boss improvements
Stage design
Difficulty change
3 -> 6 hits to finish
Visually improved stages with additional (and animated) tiles
Included changes are:
Removed unneeded (and broken) joystick inputs
Boss improvements
Stage design
Difficulty change
3 -> 6 hits to finish
Visually improved stages with additional (and animated) tiles
Forgot to show these, but just redesigned 2 more boss stages
Guess who's back? Time for new progress showcase
Say hello... to explosive mushrooms!
Working on the Town Square, and so far, it's going places (literally)
There's more I have to add, including NPCs and more buildings
Update on the Town Square: Added 2 unique NPCs (aka those are not Dropples, but I did add 3 more Dropple NPCs), Trevor the Slitherkin 🐍 and Bonnie the Abeilline ("abeille", bee in French + feline) 🐝
And second, Yurelumis or ghosts that glow in the dark
They can help the player navigate dark areas like caves, which is where they'll appear
Almost forgot, the final boss should complete soon
Finally, time to show Penumbra Forest
Newly, visually-improved over the original from Smitty's Journey
Some more new Dropples!
Also, I might've forgot to tell that they'll appear once you break open their respective capsules
Made a big change on the first boss' stage (subject to change)
Smitty 2 Emerald Plains Demo (0.2.0) is now here! This update includes but not limited to a new opening cutscene, a reworked audio engine and improved gameplay experience.
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