Included changes are:
Removed unneeded (and broken) joystick inputs
Boss improvements
Stage design
Difficulty change
3 -> 6 hits to finish
Visually improved stages with additional (and animated) tiles
Included changes are:
Removed unneeded (and broken) joystick inputs
Boss improvements
Stage design
Difficulty change
3 -> 6 hits to finish
Visually improved stages with additional (and animated) tiles
It has been a while, doesn't it? I'm still working on the game, but very slowly to keep myself from creative burnout (this recording was from Saturday)
Anyway, cinematic sequences and some more lighting effects
Forgot to show these, but just redesigned 2 more boss stages
Ah, dang it! I forgot to post the updates from few days ago!
Well, remember when I say I'll take advantage of the custom animator with something else? Here it is.
An update on the main menu, now you can check the stage you last played when you highlight on the Adventure button.
Apologies on my inactivity these days, I was preparing to change my drive to an SSD and it feels really good, seriously it's superb.
Anyway, I made some changes on the first stage in Penumbra Forest. Guess what they point to.
Fixing the boss in Penumbra Forest for an upcoming update
Guess who's back? Time for new progress showcase
Say hello... to explosive mushrooms!
Some changes today: - Balloons now appear in groups of color - The Fever bar got a new look - 80-point and 100-point balloons now appear only in Fever mode
Almost forgot, the final boss should complete soon
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