Included changes are:
Removed unneeded (and broken) joystick inputs
Boss improvements
Stage design
Difficulty change
3 -> 6 hits to finish
Visually improved stages with additional (and animated) tiles
Included changes are:
Removed unneeded (and broken) joystick inputs
Boss improvements
Stage design
Difficulty change
3 -> 6 hits to finish
Visually improved stages with additional (and animated) tiles
Forgot to show these, but just redesigned 2 more boss stages
An update on the main menu, now you can check the stage you last played when you highlight on the Adventure button.
Some changes today: - Balloons now appear in groups of color - The Fever bar got a new look - 80-point and 100-point balloons now appear only in Fever mode
Before I go on to work on Penumbra Forest, thought I'll show the progress on the Dripsdale Dex, one of the new features in Smitty 2
This is where you can learn more about many stuff you found throughout the game
Fixing the boss in Penumbra Forest for an upcoming update
Well, remember when I say I'll take advantage of the custom animator with something else? Here it is.
It has been a while, doesn't it? I'm still working on the game, but very slowly to keep myself from creative burnout (this recording was from Saturday)
Anyway, cinematic sequences and some more lighting effects
WIP of an alternative help system
Banzai! The final boss is now completed!
Finally, time to show Penumbra Forest
Newly, visually-improved over the original from Smitty's Journey
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