Included changes are:
Removed unneeded (and broken) joystick inputs
Boss improvements
Stage design
Difficulty change
3 -> 6 hits to finish
Visually improved stages with additional (and animated) tiles
Included changes are:
Removed unneeded (and broken) joystick inputs
Boss improvements
Stage design
Difficulty change
3 -> 6 hits to finish
Visually improved stages with additional (and animated) tiles
I just realized that I forgot to add clouds in the game when I started working on this game, so here they are finally
Before I go on to work on Penumbra Forest, thought I'll show the progress on the Dripsdale Dex, one of the new features in Smitty 2
This is where you can learn more about many stuff you found throughout the game
Forgot to show these, but just redesigned 2 more boss stages
Banzai! The final boss is now completed!
Ah, dang it! I forgot to post the updates from few days ago!
Guess who's back? Time for new progress showcase
Say hello... to explosive mushrooms!
WIP of an alternative help system
An update on the main menu, now you can check the stage you last played when you highlight on the Adventure button.
Almost forgot, the final boss should complete soon
Once you enter the Town Square for the first time, this cutscene will play once.
Also, these construction sites will take place of buildings I couldn't complete in time before the SAGE 2025 submission deadline. :\
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