Included changes are:
Removed unneeded (and broken) joystick inputs
Boss improvements
Stage design
Difficulty change
3 -> 6 hits to finish
Visually improved stages with additional (and animated) tiles
Included changes are:
Removed unneeded (and broken) joystick inputs
Boss improvements
Stage design
Difficulty change
3 -> 6 hits to finish
Visually improved stages with additional (and animated) tiles
Banzai! The final boss is now completed!
Before I go on to work on Penumbra Forest, thought I'll show the progress on the Dripsdale Dex, one of the new features in Smitty 2
This is where you can learn more about many stuff you found throughout the game
Ah, dang it! I forgot to post the updates from few days ago!
I just realized that I forgot to add clouds in the game when I started working on this game, so here they are finally
Almost forgot, the final boss should complete soon
Update on the Town Square: Added 2 unique NPCs (aka those are not Dropples, but I did add 3 more Dropple NPCs), Trevor the Slitherkin 🐍 and Bonnie the Abeilline ("abeille", bee in French + feline) 🐝
Well, remember when I say I'll take advantage of the custom animator with something else? Here it is.
Whew, after more than 2 weeks, I'm finally back to this project (taking a bit of break)
Anyway, this will the be last from the Town Square that I'll share, because I want to start working on Penumbra Forest next
Finally, time to show Penumbra Forest
Newly, visually-improved over the original from Smitty's Journey
Forgot to show these, but just redesigned 2 more boss stages
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