Game
Smitty's Journey


6 years ago

Final demo release in light of upcoming official release


Included changes are:

  • Removed unneeded (and broken) joystick inputs

  • Boss improvements

    • Stage design

    • Difficulty change

      • 3 -> 6 hits to finish

  • Visually improved stages with additional (and animated) tiles



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Guess who's back? Time for new progress showcase

Say hello... to explosive mushrooms!

Apologies on my inactivity these days, I was preparing to change my drive to an SSD and it feels really good, seriously it's superb.

Anyway, I made some changes on the first stage in Penumbra Forest. Guess what they point to.

Some more new Dropples!

Also, I might've forgot to tell that they'll appear once you break open their respective capsules

I just realized that I forgot to add clouds in the game when I started working on this game, so here they are finally

Ah, dang it! I forgot to post the updates from few days ago!

It has been a while, isn't it?

Welp, I have been procrastinating (again) but I'm taking a break from working on the stages and working on the mini-games now. This is one of them.

Don't worry, I'll continue working on Penumbra Forest very soon.

Before I go on to work on Penumbra Forest, thought I'll show the progress on the Dripsdale Dex, one of the new features in Smitty 2

This is where you can learn more about many stuff you found throughout the game

Forgot to show these, but just redesigned 2 more boss stages

Once you enter the Town Square for the first time, this cutscene will play once.

Also, these construction sites will take place of buildings I couldn't complete in time before the SAGE 2025 submission deadline. :\

It has been a while, doesn't it? I'm still working on the game, but very slowly to keep myself from creative burnout (this recording was from Saturday)

Anyway, cinematic sequences and some more lighting effects