Included changes are:
Removed unneeded (and broken) joystick inputs
Boss improvements
Stage design
Difficulty change
3 -> 6 hits to finish
Visually improved stages with additional (and animated) tiles
Included changes are:
Removed unneeded (and broken) joystick inputs
Boss improvements
Stage design
Difficulty change
3 -> 6 hits to finish
Visually improved stages with additional (and animated) tiles
I just realized that I forgot to add clouds in the game when I started working on this game, so here they are finally
Apologies on my inactivity these days, I was preparing to change my drive to an SSD and it feels really good, seriously it's superb.
Anyway, I made some changes on the first stage in Penumbra Forest. Guess what they point to.
Fixing the boss in Penumbra Forest for an upcoming update
It has been a while, doesn't it? I'm still working on the game, but very slowly to keep myself from creative burnout (this recording was from Saturday)
Anyway, cinematic sequences and some more lighting effects
Whew, after more than 2 weeks, I'm finally back to this project (taking a bit of break)
Anyway, this will the be last from the Town Square that I'll share, because I want to start working on Penumbra Forest next
Almost forgot, the final boss should complete soon
Ah, dang it! I forgot to post the updates from few days ago!
An update on the main menu, now you can check the stage you last played when you highlight on the Adventure button.
Once you enter the Town Square for the first time, this cutscene will play once.
Also, these construction sites will take place of buildings I couldn't complete in time before the SAGE 2025 submission deadline. :\
WIP of an alternative help system
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