Included changes are:
Removed unneeded (and broken) joystick inputs
Boss improvements
Stage design
Difficulty change
3 -> 6 hits to finish
Visually improved stages with additional (and animated) tiles
Included changes are:
Removed unneeded (and broken) joystick inputs
Boss improvements
Stage design
Difficulty change
3 -> 6 hits to finish
Visually improved stages with additional (and animated) tiles
Made some more signs, but I'll only show one today
The Nana sign, indicates that she's somewhere within the range of the player's location
Well, remember when I say I'll take advantage of the custom animator with something else? Here it is.
Added a tileset, with only the road tiles for now I also added more NPCs, and trees
Apologies on my inactivity these days, I was preparing to change my drive to an SSD and it feels really good, seriously it's superb.
Anyway, I made some changes on the first stage in Penumbra Forest. Guess what they point to.
2 posts today because I can't stop forgetting about posting stuff on this platform
First, the most recent one, readable signs and change in atmosphere when one sector away from the boss
Refining the boss experience, the first boss now should be relatively more challenging now.
As well as the health bar for the boss! So you know how weak the boss is as you defeat them.
Almost forgot, the final boss should complete soon
Fixing the boss in Penumbra Forest for an upcoming update
Ah, dang it! I forgot to post the updates from few days ago!
WIP of an alternative help system
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