Game
Haxe GameJolt API
10 years ago

Version 1.2.0 : new callback system


Hey,

After seeing some issues with the JS target, I had the idea to implement a callback system via onData and onError functions. Those are called respectively when the data is done being retrieved, and when the request failed mid-way, allowing for asynchronous applications of the lib.

I think this should be the last update before the next version of the GameJolt API. Stay tuned for when that happens !



0 comments

Loading...

Next up

Short intro of us πŸ’•βœŒοΈ

We're an eletro duo based in Seoul πŸ‡°πŸ‡· Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era πŸ’½ CD listenin πŸ“Ÿ beeper beepin πŸ’Ύ floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Bandana Dee the Dream Friend

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

"Thanks guys for endless hours of fun." πŸ‘

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Runestones: from concept to in-game modelπŸ—Ώ

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Strange Umbrella

not the greatest house, but it's a house! :D

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)