Hello people, I'm glad to announce that version 1.2 is already available after some dedicated work!!!
In this update I've corrected more minor bugs, a couple of translation errors and I've also added some new stuff.
There is a new random riddle battery at some point in the game (not going to spoil it if you haven't played or finished playing yet, but the people who have already got to that part will understand) and also some new additional spooky surprises waiting around some corners of the game. You'll see. :)
With this version I think I might (MIGHT LOL) have finished definitely with the game, unless anyone sees some other glitches and wants to share them with me, in which case I'll be glad to correct them. Time will tell.
See you around, guys!! ;)
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Bandana Dee the Dream Friend
I was bored, so... ManutKat.
Terraria
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
Made my first ever animation.
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
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