Game
C.R.E.D.O.
7 days ago

//VERSION 1.4.9. Changes.


//updates

1. added a function that creates an additional file in desktop for the secret.

(So you won't miss the last piece of the puzzle)

2. rewoked healing mechanics.

( whenever enemy or boss got hit by you, they will bleed tiny particles that heal you on contact )

3. reworked player controls for ease of controling both in KB+M and gamepad.

4. redrawn and animated enemies and bosses (yes. after 2 years after release. i'm a bad dev)

5. updated the engine to 5.6.251

6. you can dash into bullets(except for explodey ones) to parry

7. added a couple more story elements.

8. added visual effects

9. improved leveling system

//fixes

1. reworked save system, made it so it auto saves the game in the beginning of every scene. (saving current coins included)

(You can still use F5 to save just in case)

2. reworked tutorial map

(made it less dense and actually fun to play).

3. reworked certain maps so it accomodates the new player controls and doesn't interrupt gameplay flow.

4. reworked damage formulas.

5. fixed boss3 state machine

6. fixed player state machine

7. reworked boss2 behaviour

//buffs and nerfs

1. nerfed the self damage while sprinting from 0.1hp to 0.02hp

2. buffed enemy damage vs player.

3. buffed damage from player's moves against enemies and bosses.

( level 1 runs are more viable than ever )

4. hard difficulty:{

- buffed damage_multiplier = from 1 to 1.5

- buffed dmg scailing bonus = from 0.01 to 0.05

- buffed player healing from 10 to 15

}



0 comments

Loading...

Next up

I removed the web-version that I forgot to update. Oops, hehe.

Devlog 5 Kalima_test (+song of healing mini cover) #echosong #dev #gdevelop #music

You will have a musical instrument that you will use to solve puzzles.

Devlog #3 VFX and audio improvements, healthpacks and weapons

EchoSong Demo is now available! Check it out! Hope you will enjoy it!

https://gamejolt.com/games/echo_song/862931

Cooking...

new friend

Devlog 6 - puzzle solving

Devlog #2 Testing echolocation, pathfinding ai and sound proximity.

Devlog 4. First map, menus, save system.