Game
The Legend of Hilda: Dimensions' Call
5 months ago

Version 1.8.0 is here (sorry for the delay)!

Ft. graphical improvements including enemy redesigns, bugfixes and a new elemental weakness mechanic. I also uploaded a full playthrough on YouTube, give it a watch if you're curious.

That's it for now, enjoy!




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Happy Zelda month! Here's a short preview of the Shrink spell! As you can see, it's not very well suited for combat...

The world map's layout is now 100% done! Besides that I'm working on a new update that'll add more options to the game like rebinding keys.

I've added new enemies to dungeons 6 and 7, so they're now 100% done besides some polishing and bg graphics. This enemy is based on a well-known franchise, can you guess which one?

📝daily doodles 29

skull kid

I've redesigned some of the early game enemies, which means the game no longer has "borrowed" graphical assets. I'll release a demo with these changes and more next week.

📝daily doodles 28 replaying this game, expect a lot of doodles about it.

Version 1.6.0 is now live, adding gamepad support and other QoL improvements, including... slopes!

I actually ran into a ton of bugs implementing all this, but it was well worth it.

Good news: I recently discovered a project called GM8.2 Core that fixes a lot of issues with old Game Maker, which my games are based on. This means that I'm finally able to add gamepad support(!), along with other neat stuff.

3 minutes of Wind Waker gameplay on the Nintendo Switch 2!

P.s what a perfect background (available in my shop) for a post like this!

A floating dungeon high up in the sky... wind themed, of course.

I had this planned many years ago, so it's exciting to finally design it.