Version 1.8.0 is here (sorry for the delay)!
Ft. graphical improvements including enemy redesigns, bugfixes and a new elemental weakness mechanic. I also uploaded a full playthrough on YouTube, give it a watch if you're curious.
That's it for now, enjoy!
Next up
After many monotonous & tedious hours, I've converted the game to 60 fps! This version (1.7.0) also includes some minor physics improvements and bugfixes. Enjoy!
The world map's layout is now 100% done! Besides that I'm working on a new update that'll add more options to the game like rebinding keys.
New demo v0.9 adds gamepad support, among other things! This village, which has been unavailable since the first release, is now also explorable.
Switch 1 VS Switch 2 in Zelda BOTW & TOTK 💪🆚🥊
Let's take a look & get my first impressions of the new Enhanced Versions & see what a difference it makes #NintendoSwitch2 #Nintendo #Switch2
A floating dungeon high up in the sky... wind themed, of course.
I had this planned many years ago, so it's exciting to finally design it.
Did a little extra video today, a quick reaction to today's #NintendoDirect, a few things I'm interested in, a few not for me, but that's all good, hopefully something in there for everyone
Version 1.6.0 is now live, adding gamepad support and other QoL improvements, including... slopes!
I actually ran into a ton of bugs implementing all this, but it was well worth it.
Happy Zelda month! Here's a short preview of the Shrink spell! As you can see, it's not very well suited for combat...
I've added new enemies to dungeons 6 and 7, so they're now 100% done besides some polishing and bg graphics. This enemy is based on a well-known franchise, can you guess which one?
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