Game
EAS Simulator
6 years ago

Version 2.0.0 : Changelog


Hello everyone, I'm back releasing another update to EAS Simulator, This one is more of a quality of life, as some features in the app are pretty lacking...


  • Added "Check for Updates" system. This ONLY works when on release 2.0.0. or above, and when you are connected to the internet.

  • Added "Welcome Skip", Now, after you go through the welcome process Once, EAS Simulator will quit showing you that information and put you straight into the action.

  • Added "Premature End", This is a tick that you can check to make the EAS end prematurely, before the scroll is done scrolling. This is to make it seem a bit more realistic.

  • Removed Windows Vista & Windows XP (or Lower) support. Users who aren't on Windows 7 or above will most likely not be able to use the Updating System, There is a risk of not being able to use the software period, Please keep that in mind.


That's all for today, Enjoy!

-Chloe



0 comments

Loading...

Next up

Family band complete!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Demonstration of the spells and their effects :)!

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Cash Banooca

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

Some Shadow boss fight gameplay 👾

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM