Game
Unity API
11 years ago

Version 2 is out!


After a lot of hard work, the Unity API v2 is finally out!

Build on your awesome feedback:

  • Simpler to configure with its settings window right in the editor.

  • Simpler to use with blocks instead of callbacks (so you don’t need to register/deregister them) and without having to move files around for Javascript users (yes, it now works out of the box for you).

  • Handsome with its new UI.

There’s a lot more to come but that version should already offer everything the version 1 had in term of functionalities.

Check out the project home page for links to the getting started tutorial (video tutorials to come), the documentation, the downloads and more.

/!\ Breaking Changes /!\
You cannot simply upgrade from version 1 and will have to change a fair amount of code. Unfortunately I don’t have a migration guide just yet (I don’t really know if I’ll make one >_<;) so I would recommend to only use it for new projects.



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⚙️ Free Demo: http://bit.ly/UniDuni

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#steam #uniduni #clops #screenshotsaturday

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

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Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

What you all think

I-Buki

Mio-Da!

Ibuki Mioda!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Terraria