Game
Sonic the Hedgehog: Blasting Adventure
5 years ago

Version 7.0.0! Click on "Read Article" to see more.


This version will be featured in SAGE 2020, if it gets approved. Many things were changed in it, including:

  • Widescreen resolution, without blurring when maximized/fullscreen (F4 toggles fullscreen/window),

  • Better title screen,

  • Improvement on Knuckles' sprites,

  • Metal Sonic has new animation frames in his boss battle.



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Version 7.1.1

Version 7 is here

This update came after "Version 6.6.6". Number 7 has a meaning of "finished work". This version also celebrates its 10th anniversary. Updates in the article below.

Some people pointed out that Sonic’s Spin Dash was very slow. Good news — I'm working on a way to make it faster.

And yes. Green Hill is looking a lot more like Swamp Hill right now.

Version 7.2 is here.

-Improved Title Screen

-Better sprites for Knuckles

-Gameplay improvements (Tails and Knuckles' jump height, lose less speed while rolling)

-New ending art

I won't be naming my games versions as "final" anymore.

I'm not android dev!

"Light versus darkness. Good versus evil. Positive energy versus negative energy.

As the final battle approaches, only one shall survive...

...The Second Round!"

New theme song for Metal Sonic battle

"É, tá bom..."

I guess we can say I ordered a figure of Sonic as he's seen in The Second Round, since he's mostly angry in this game...

For the next release (Version 7), I'll be merging both versions (Complete and Legacy) into one single game. I guess it's much better than upgrading two versions of the same game all the time.

(The image does not represent the final product.)

Honestly, how low can someone go to steal arts from my game and make such lousy edits out of it? If you want to make stuff, do it with your own effort — DON’T STEAL OTHER PEOPLE’S WORK.