Game
Defeat The Boss
12 years ago

Version Log - v0.2


Hi boss-defeaters,

I’ve updated a new version of the game which fixed some minor bugs, and added GameJolt’s Achievement API.

I’ve also been working hard on the new boss AI design, which will come in v0.3, probably by the end of this week. I promise they’ll be more challenging than the previous ones.

By the way, this version will need your GameJolt profile to perform any trophy-unlocking activity. So be sure to login to your account. It’ll take less than 10 seconds to verify your account and all ( your Start button will turn white when it’s verified ).

Update details are as follow:

Fixes:

  • Start menu song doesn’t loop

  • Restarted AI doesn’t reset its states, may attack player while in Idle animation instead of Charge-Hit

New Features:

  • Player will now deflect from boss when NOT hitting its weakpoint

  • Added GameJolt’s achievement API

  • Achievement system

——-**——-——-——-**

Coming in v0.3

  • New boss AI design

  • 4 new difficulties

  • More trophies



3 comments

Loading...

Next up

Chiaki Nanami!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Shadow The Hedgehog X pixel art

"Our work is never over" they said.

Werehog transformation process. #sonicunleashed

So here's the first of the zodiac signs i will make for the next weeks.

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.