Game
Project Seros
2 years ago

Version release 0.0.1.8

-Made acceleration more gradual

-Made a few changes to how the player can start a slide.

-The boost from sliding is now dependant on your current speed.

-Fixed the drift animation playing in reverse

-Coyote time decreases gravity




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Welcome to Project Seros!

I guess I'll set the record straight and explain what exactly this project is.

Project Seros is my first attempt to make a game that's more... genuine.

It's nowhere near completion, so here's an alpha version for you to play with

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Terraria

I did this on my 3DS ^^ #Kirby

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

Coming Soon...

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Got some fun collectibles in our game, Path of Kami!