Game
Potati-kyun
11 years ago

Version v1.0.0.6 - Update History


New Features:

  • Pause menu, with player inventory & “map” (Press enter to pause).

  • Background music

  • Chests, player can loot items from them.

  • ‘Cinematic animation’ support, used while opening the chest currently.

  • New room with the chest to test. Sadly no new actual places to play.

  • Save spots, used for saving game from now on.

  • Game can be closed from the pause menu (Press enter to pause).

Bug Fixes:

  • Player won’t tilt, atleast so much as they used to, when standing on a moving platform and it changed direction. Pause fixes, bunch of them.

Adjustments:

  • Most of the half pixel movements have been adjusted so the game doesn’t let them be 1 and a half pixel, but true pixels, avoiding some of the graphical glitches.

  • Checkpoints will now only set the checkpoint to the location instead of also saving the game while activating a checkpoint.



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Shadow The Hedgehog X pixel art

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

I was bored, so... ManutKat.

Family band complete!

The whole squad is here!

Interested? Follow me!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

My D&D art for my family so far (WIP if you couldn't tell)

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.