Game
Project Burgershop
9 years ago

Very Polish, Much Sprinkles, Wow.


Oh man.
So much has happened in the last two weeks. New UI Elements, New Textures, New Lighting, even voices for the customers, employees and the supervisor!! It almost looks like one of these videogames you young people always talk about!

5d0b535fc0729.png

There are still some small features I’ll have to include and some menus that I’ll have to build for you. Hopefully I’ll get my hands on better models for the customers and employees too.
Now a question for the hardcore-fans who also read the stuff under the pictures:
Do you prefer fewer, bigger devlogs or lots of mini-devlogs like I did before? Please tell me in the comments!



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The Demo

Optimization Time to stress out those systems to see, if something breaks :D I’m currently optimizing the pathfinding and input/output mapping methods to make sure everything runs smooth on lower-end systems.

Suggestions? Now that the demo is out, please give it a try and tell me what you like and dislike. Although the game is still at a very early stage it would be awesome to see what I need to focus on the most. Tell me in the comments below!

Baby Steps

So

i may or may not make an full art of some person or i may just leave this like that-

Path of Kami: The Evolution of the Lore

I-Buki

Mio-Da!

Ibuki Mioda!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?