Game
Project Burgershop
9 years ago

Very Polish, Much Sprinkles, Wow.


Oh man.
So much has happened in the last two weeks. New UI Elements, New Textures, New Lighting, even voices for the customers, employees and the supervisor!! It almost looks like one of these videogames you young people always talk about!

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There are still some small features I’ll have to include and some menus that I’ll have to build for you. Hopefully I’ll get my hands on better models for the customers and employees too.
Now a question for the hardcore-fans who also read the stuff under the pictures:
Do you prefer fewer, bigger devlogs or lots of mini-devlogs like I did before? Please tell me in the comments!



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Baby Steps

Optimization Time to stress out those systems to see, if something breaks :D I’m currently optimizing the pathfinding and input/output mapping methods to make sure everything runs smooth on lower-end systems.

Suggestions? Now that the demo is out, please give it a try and tell me what you like and dislike. Although the game is still at a very early stage it would be awesome to see what I need to focus on the most. Tell me in the comments below!

The Demo

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

"Our work is never over" they said.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Strange Umbrella

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!