Did a really quick livestream to show my progress so far in a video.
http://www.twitch.tv/gcshepard/c/2008104
A lot has progressed since this morning, though some of it seems trivial. I added ghosts and particles, and added to the level generation fixed points for enemies and the player to spawn and portals to switch between levels at (which took a while because of some stupid, rather silly bugs here and there, cursed late-night programming code).
The only parts that need to be finished are game loop and sounds, but I’m planning on adding a third, larger and stronger, but fully ground-bound enemy if I end up having the time for it. Still unsure on that, though. The game does feel pretty chaotic, especially with the cute demonic fox/wolves (wolves), which hunt you down relentlessly.
I’ve really enjoyed creating this fast-paced and high-agility platform shooter style and will definately do something of the sort after a bridge game. The excuse to be able to write code on the sloppier side was very refreshing, compared to the meticulous nature I often get stuck in otherwise.
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