Game
The Pedestrian
8 years ago

Visual Consistency


Hey Pedestrians,

A lot of this month’s work is littered with the finale, so we don’t want to share too much to avoid spoiling it. We’ve been working on more and more visual consistency. Some areas were far ahead in terms of looks, so the goal was to bring some of the older sections of the game up to snuff. Then we continued to work on the intricacies of loading in areas without having any visual hitches.

If you want more of the day-to-day happenings of our game and the progress being made, head on over to our social media.

Twitter - Facebook - Steam Wishlist

Here’s a list of what we did:

  • Apartment visuals. Refined the functions for the finale mechanic.

  • Campus area polish - We animated cars, added vines and bricks to puzzle locations, placed things in background streets to give them more life, and placed leaves and trash.

  • Kickstarter Dean of the University statue and pedestal - This was part of our highest KS tier. As time goes on more of the tiers will get implemented.

5d09e4c168115.gif
5d09e4c3277eb.gif
  • Train platform visual work - Made them have a bit more of a unique flavor for each of the stops.

  • Downtown work - The sewer section, coffee shop, added life and movement into the scene)

5d09e4c4e5933.gif
5d09e4c633b55.gif
  • Warehouse visual updates - Replaced old generator model, added polish to boring areas and fixed particle systems.

5d09e4c7e225d.gif
  • Progressed the Inner City’s lighting and color theme.

5d09e4c9dc257.gif
  • 2d improvements - Prop colliders, brand new player animations, player crushing, animated other props, prop visual sorting corrections.

  • Worked to improve lighting continuity when switching areas.

  • Restructured area loading to work with the upcoming save/load system.

And that was last month! We’ve had to be very strategic about our time because as we get closer to “content complete”, extra work and ideas always seem to pop up. So we are continuing to do weekly reviews about priorities, in an effort to control our scope for the project. I can happily say we are closer than ever to completion, unfortunately still no release date, but 2018 is still looking pretty good.



0 comments

Loading...

Next up

Transitions and polish

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

So

i may or may not make an full art of some person or i may just leave this like that-

Successful landing

#screenshotsaturday

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

Levels' maps.

not the greatest house, but it's a house! :D

Explosive domino effect

I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.