So, this update is actually more significant than the previous was. I felt like I needed to get the spelling fixes out there, which is why I distributed that when I did, but I was inspired to go back and make more adjustments to several of the levels. A few of the more artificially aggrivating sections should be remedied now, improving the flow of the game. I’ve also taken the time to slightly modify the ending. Thank you for your time!
Next up
Enrollment will resume shortly, Burt. Something is coming. I can see it now, and everything is ViViD.
Fan art for Foolish I'm feeling kinda better so I drew this
Another house i made long time ago.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Showing off player 2 😎
What do you think?
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Levels' maps.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
2d lighting experiment
it happens










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