Voice actor alert!!!
@SpiralCracker360
Im still messing with voice effects to make it sound like a recording but it still sounds really good currently. Gotta fix the voice opening tho, still sounds a bit off to me.
Next up
coded the base for WORKING AI using the way fnaf 1 codes it's ai as a base. The clicking means the movement opportunity failed, and the camera switch meants it succeeded.
happy late birthday to candy the cat, only found out once i was rewatching markipliers playthrough on fnac 1. Funny how that works huh (heres a silly ms paint drawing i made in 2 minutes)
re upload because of audio being messed up. Anyways, heres some progress on the panel (temporary wallpaper)
fiddling around with camera systems before coding in the actual video footage, and then later coding in ai. Will probably change keybinds later, but whatever. For an outline its decent.
would ya look at that, progress!
progress update on fns4, going to change the map layout so this preroom wont last. I will probably delete it actually, if not completely change it to a point and click into the office.
last update before going to bed: levers now work (only have one rn)
heres some WIP new office
I think im getting the hang of gamemaker (obviously)
Heres what im thinkin (you will be able to use the computer on the desk, just havent added that yet)
also why are my recordings so quiet???
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