Game
Void Town
3 years ago

Void Town v1.1.1 changelog


Void Town patch 1.1.1

The patch only affected bug fixes, no new content:

1) Set a limit on the length of the name you enter at first launch - 15 characters.

2) Fixed bug with rotation of the camera in the menu (at some point, it could just lock at a certain turn).

3) Fixed bug of the selection of already used items - the bug appeared on the third level, when you need to complete the task with the barrels. After completing the task (as well as during the execution), a barrel installed in the right place could be used again, which broke the scripts and led to a softlock.

4) Fixed bug with the appearance of William on the initial position (near his house) after the scene in the barn. It appeared because the appearance function used for debugging was not disabled before building the game into the .exe.

5) Fixed minor bugs (mostly with sound - some sound effects were not looped, especially in NG+ locations).

I also started working on a new project - 1/3 of the OST is written and the story is fully done. Hopefully the announcement will be soon.



0 comments

Loading...

Next up

"Real Void Experience" September 2021

https://gamejolt.com/games/dollmaker_case/756955

I'm working on a new project at the moment! You can support me by subscribing :)

How it looks without VHS effects

Void Town update: v1.2.0

See changelog below!

Miranda's Word Lessons!

https://www.youtube.com/watch?v=tB23DDf3iMA Dialogue test for Void Town. I will change the user interface soon. So far, what you see is a placeholder.

About v1.1 (Release date & changelog)

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Another house i made long time ago.