Game
Flee The Facility
2 years ago

VR Update Version 4.2.3

What's New?

Read The Article


  • Fixed Collision Issues in Level 3

  • Fixed Level 4 Ending Audio Playing Automatically In Each Story Level

  • Fixed Credits

  • Fixed Interactable Objects Interfering With Hand Gestures (doors etc.)

  • Improved Credits

  • Increased Volume For The Calm Theme

  • Added Text To The Title Menu Saying "VR"

  • Fixed Box Collisions in Tutorial Map

  • Added Another Bit Of Text To The Tutorial Map

There will probably be one more big update after this adding challenges so feel free to leave any suggestions for challenges to add in the comments on this post. Not all challenges will be added.



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It looks like you guys want this to be a name your price game.

It's Coming Soon

Don't enter the bathrooms.

Gonna be building myself a new pc sometime in the future, i still gotta save up for a few parts, gonna be switching from Nvidia to AMD, i have my reasons for switching. Once i have it built imma go ahead and test it for a bit and post my thoughts on it.

So I was just working on editing some voice lines in Audacity for this game, & I ended up accidentally creating this audio, might make this into a secret ambient sound in the game, had to make it into a video to upload it here, let me know what ya think.

This is a comparison Image from lowest graphics setting to highest graphics setting

Side Note: there is no RayTracing in this comparison image or the game itself

Just got tagged by @GarryGabbage & I have to repost lol, anyways, sorry i forgot to mention but, imma be taking a long break in bed resting & eating, long story short, i went to a gym with one of my friends & now my triceps & chest are really sore.

Not Complete but this is a early build, I plan on adding a few more props to finish it up, let me know what you think so far.

Tempo Katana Expert+ Hope you all enjoy!

So i was thinking, about the issues i've had when rebuilding lighting with swarm agent i talked about a while ago, should i try removing UE & manually deleting Swarm Agent, then reinstall Unreal Engine? Would that be a viable option to fix it?