2 years ago

W.I.P Upscaling Algorithm been coding on, very proud of so far! This is running on Eevee NEXT with ray tracing fps went from 2 to 36 !!!

(Resolution from: 542x303)
(Right=Upscaled ; Left=No Filtering) (Next Image is 1080P res)


[Game jolt for some reason made the upscaled image blurry :(

This algorithm uses some source code of FSR and my own implementations which use velocity buffers/motion vectors to enhance image sharpness, aliasing and adds other Anti-aliasing techniques like SMAA and adaptive FXAA

Next is to implement a good sharpening algorithm that is in progress right now!

I think this was quite needed for a game like Popgoes 2 as it is pretty demanding with it's big environmental details



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Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Welcome @pracystudios to Game Jolt!

They're the developers behind Nocturne, a Rhythm RPG inspired by Chrono Trigger and Undertale, where every enemy has a unique song, which you defeat by playing notes Guitar Hero style.

my most accurate model i have ever made :p

finally getting a look at it without it being in low resolution lol

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

"Our work is never over" they said.

The whole squad is here!

Interested? Follow me!

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Showing off player 2 😎

What do you think?

Why walk when you can jump?