PATCH NOTES!
Hello everyone! I am truly sorry that there has been such a hiatus of updates, I was only recently made aware that even with the final game's files being in the project, they are not built with the demo!
Lets get into the juice, albeit, small juice..
-Improved visibility
-----Small visual clues for important areas
-----Mildly toned down Post Processing
-Improved performance
-----Updated LOD models
-----Removed unused shaders & render passes
-----Added a Resolution option underneath quality
-----Scripted triggers don't bog the game down on recommended hardware (minimum requires testing)
-Updated UI so that it scales better with resolution changes
-Updated auto-saving positions
-Updated audio
-----no more of that horrendous footstep sound (that was by accident!)
-----some audio quality issues are resolved
-Updated cave sequence
-----fixed an issue related to objects breaking on triggers causing a softlock
-----made the final part of the sequence less frustrating
-Updated hypothermia rewards
-----you get a cool sticker :)
-Changed menu music volume (your ears can thank me later)
-Added a Christmas Hat to The Disgorger for the sake of festivity, and some... fun... replacement lines also in the name of christmas
-Added another collectable on the map
That's all!
We hope to bring more to the demo alongside our development of the final game.
2 comments