VOICE ACTOR NEEDS TO BE MALE
Script is down below, if you're done, hit me up on Discord (triple9ledge) and send me a friend request.
Night 1:
Phone rings, tape click
Uh—hello? Hello, hello!
Welcome to Freddy Fazbear’s Pizza… again. You’re working the night shift at our reopened location, part of Fazbear Entertainment’s brand recovery program. We’re trying to show the public that everything is—well—safe now.
This place was shut down after earlier incidents tied to one of our older locations. You might’ve heard rumors about Fredbear’s Family Diner. That place closed permanently after a… mechanical failure involving one of the springlock suits. Company says it was human error. After that, most of the original characters were retired. Some were dismantled. Others were… stored.
This location exists to move past all that.
Now, about your job. You’ll be monitoring the animatronics through the security cameras. At night, they’re allowed to roam. If their servos lock up from inactivity, they can’t perform during the day—and Fazbear Entertainment doesn’t like refunds.
If an animatronic approaches your office, just close the appropriate door. Simple stuff.
Bonnie tends to come from the left, Chica from the right.
You’ll also notice a music box system tied to a character kept in the Prize Counter. Just keep it wound. It’s a precaution. Nothing dangerous
—as long as it stays wound.
Anyway, you should be fine.
This place has been cleared for reopening.
Night 2:
Phone rings
Hey! You’re back—great!
So, quick update. Some of the characters become more… active after the first night.
Bonnie the Bunny will move frequently. He’s always been curious. If he’s near your office, close the left door until he leaves.
Chica the Chicken is similar—always active, usually quiet. She approaches from the right, so keep an eye out and shut the right door if she’s close.
You might also notice the pirate character—Foxy—starting to stir tonight. He doesn’t like being watched. If he leaves his area, he’ll run straight down the hallway. If you see him coming, close the door fast. He’s… energetic.
As for the music box—yeah, keep winding that. The character tied to it doesn’t respond well to silence.
Everything’s still normal.
Just… more movement than advertised.
Night 3:
Phone rings, slight static
Okay, so… Freddy Fazbear himself may start wandering tonight.
Freddy’s different from the others. He doesn’t rush. He waits. He hides in darker areas where the cameras don’t quite catch him. If you hear his music—or notice him getting close—close the right door. He prefers that side.
Now, officially? Freddy’s behavior is based on older performance routines.
Unofficially… he reminds some people of Fredbear.
Fredbear was part of the diner before this franchise even existed. Alongside him was an early rabbit model—and another character. Not a bear. Not a bunny. Something… experimental. That location shut down fast. Too fast to erase everything.
Those designs influenced the ones you see now.
Anyway—don’t think about that too much. Just focus on surviving the night.
Night 4:
Phone rings immediately
Listen carefully tonight.
The character tied to the music box—The Puppet—is active every night. If the box runs out, she won’t stay where she’s supposed to. The company says she’s designed to “protect guests.”
There are no guests.
If she leaves the box, there’s no door that can stop her.
Freddy will be more aggressive now. He learns your patterns. Bonnie and Chica don’t stop moving. Foxy runs more often. The building isn’t glitching—it’s reacting.
This place reopened because Fazbear Entertainment needed proof that the past was gone. But whatever happened at Fredbear’s… it didn’t stay there.
I don’t think these animatronics are confused anymore.
I think they recognize you.
Night 5:
Phone rings, heavy distortion
…Hello?
They’re calling tonight a “success scenario.” If you make it through, the location stays open.
Freddy will stalk the shadows. Bonnie and Chica won’t give you room to breathe. Foxy will run the moment you look away. And the Puppet…
keep the music playing. Please.
The company claims the earlier shutdowns were mechanical issues. But machines don’t remember old diners. They don’t remember springlock failures. They don’t remember being locked inside suits.
This building wasn’t reopened for the future.
It was reopened because the past wouldn’t stay buried.
If you survive—don’t come back.
Night 6 (SOMEWHAT CANON/LORE DUMP):
Phone rings, but distorted—like it wasn’t meant to activate
Tape rewinds itself, then plays
…If you’re hearing this, then the system ignored my deletion request.
Good.
That means you’re still alive.
There is no Night 6 on the schedule. No paycheck. No bonus. This is just… what happens when the building decides you haven’t learned enough yet.
You deserve the truth.
Freddy Fazbear’s didn’t reopen because the company believed it was safe. It reopened because Fredbear’s never stayed closed. Every time they shut a place down, something followed them to the next one.
Fredbear was the first.
The smiling bear. The springlock suit. The accident they still won’t name.
He wasn’t alone.
There was an early rabbit model too—simpler than Bonnie, heavier, louder. And then there was another one. Not built for shows. Not built for kids. It was tested late. Taken off the stage quickly. Scrapped before it ever got a name.
But scrapped doesn’t mean gone.
When Fredbear’s closed, the suits were sealed away. Some were dismantled. Some were reused. And some… were left where they were, because no one wanted to open them again.
That’s when the Puppet was added.
Officially, she was designed to protect.
Unofficially, she was designed to contain.
She doesn’t wander like the others. She watches. She remembers. She keeps things where they belong—until the music stops.
Freddy knows this. That’s why he hides.
Bonnie and Chica act on instinct.
Foxy acts on rage.
Freddy acts on memory.
The company thought a rebrand would fix it. New logos. New scripts. New lies. They thought if enough time passed, the building would forget what happened inside it.
But buildings don’t forget.
And neither do the things that were trapped here.
If you’re playing Custom Night… then you’ve already seen it. The way the animatronics move when they’re all active. The way they stop behaving like machines and start behaving like guards.
Not guarding you.
Guarding something else.
This place isn’t haunted because people died here.
It’s haunted because something survived.
If you finish tonight…
there won’t be another call.
And if the company ever opens another location— don’t apply.
Tape warps
Quiet mechanical noise
















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