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300
9 months ago

wanted to make a video showcasing my SpongeBob impression that I do occasionally with friends by re-recording some iconic lines, lol




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Created a texture based depth shader for the face ^^

Added food

Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).

Using the SAGE Demo's first stage as a test layout.

One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.

Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^

Waiting animations

Finally getting around to animating Charlotte's updated model ^^

(don't mind the face textures, that's just how Blender displays them)

Stylized Mangle (Broken ver)

Here's a little PAC-MAN render I did to celebrate Christmas ^^

I had a lot of fun trying to re-create that PS1 FMV look from the original PAC-MAN WORLD ^^

Merry Christmas everyone!

I hope you all had a wonderful holiday ^^

Working great on steam deck!