Next up
I just found an old, unfinished version of Team Slay-Bells's intro cutscene!
This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.
Finally getting around to animating Charlotte's updated model ^^
(don't mind the face textures, that's just how Blender displays them)
Here's a look at Charlotte's new model for TEAM SLAY-BELLS! ^^
It has a few changes, but I wanted to keep her design relativity similar ^^
I hope you all enjoy this new model!
Waiting animations
One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.
Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^
Working great on steam deck!
Created a texture based depth shader for the face ^^
Added food
Stylized Mangle (Broken ver)
Merry Christmas everyone!
I hope you all had a wonderful holiday ^^



















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