Game
Attack of the Plutonians!
10 years ago

WAR IS OVER!!! WILL THEY COME BACK?


So this was an exhilarating week, a lot of ups and down, excitement, explosions, votes, and mannnyyyy maaaanyyyy eggs loose hitting the head of many plutonians.

We can only say thank you to all of our supporters, for all the positive and negative review, for being there and keeping up with us in all the news, and all the thrills.

Is because of this amazing community, and this fans that we were able to create this great game we are all so proud of, and only to feel the need to keep going and get much more better than we are now.

It’s not over yet anyway, we’re preparing for future updates, so we can start to adjust all those little things we missed in the development period, so stay tuned.

For now, we just hope for the best, and good luck to all those great developers in this jam, and all those great entries we also enjoyed so much.

So long , and THANK YOUUU!!! ONE ISLAND RESPECTS YOU ALL!!



0 comments

Loading...

Next up

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Chiaki Nanami!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Finished work on the emotions of a new character for the tank universe

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Microsoft Windows XP Unprofessional (windows logo prototype)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?