This update is pretty much entirely focused on adding more variation to the throne room, I’ve noticed it can get a little bit tedious over time and I’m trying to make it a little more random, some of the more notable additions include, Fort Gorthmek can assist in defending your kingdom instead of attacking with you, Phenor can offer you a truce if you are evil enough and not just tier 2 troops from independent kingdoms want to join you, other will come too!
NEW FEATURES
Added Fort Gorthmek Defence assistance
Added Bandit Truce from Phenor for evil kings encounter
BUGFIXES
Fixed ‘an militia’ text bug (credit Dracoselene89)
Fixed guards bring forward Ascii free bug (credit Dracoselene89)
Fixed gold coin for goblin no coin given
Fixed foreign messenger text spacing bug
Fixed mad king text errors
THRONE ROOM ADDITIONS
Added Bribe to stop forceful tribute throne room encounter
Added soldier threatens farmer throne room encounter
Added burned farmhouse throne room encounter
Added farmers door throne room encounter
Added Goblin choke to death throne room encounter
Added Goblin coin puker to throne room encounter
Added explorer rips up map throne room encounter
Added betterment of the realm throne room encounter
Added Extra noble work throne room encounter
Added Bandit farm raid cut throne room encounter
Added Bandit caravan raid cut throne room encounter
Added Bandit stored gold throne room encounter
Added Bandit Village raid throne room encounter
Added Bandit stash throne room encounter
Added stolen food throne room encounter
Added village crops throne room encounter
Added rotten grain throne room encounter
Added old mans family throne room encounter
Added starving throne room encounter
Added independent peasant wants to join
Added independent knight wants to join
Added dynamic independent joining reason
OTHER ADDITIONS
Added three new name suffixes
Made townsman saying hello rarer
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