Game
From The Heartlands
22 days ago

WASD, Thumbstick - Movement

E, A or X - Interact

Space, B or O - Jump

Mouse Wheel, Shoulder Buttons - Scroll Hotbar

Left Mouse, X or Square - Activate Hotbar Slot

Right Trigger - Activate Hotbar Alternate

Right Mouse, Left Trigger - Aiming or Strafe.




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Testing and balancing combat. haven't implemented magic yet, but that will put a whole new spin on it. skeletons are a bit tough for level 1 but it can be done. they're in the 6-10 range.

Reworked some of the farming systems to help a bit with more accurate placement. so now the player can walk when they're tending the garden and the hit locator will change colors depending on if it hits something else or not.

digging the title screen, and the music helps make it feel like a real game lol.

what do you think?

Plus weapons. loooooots of weapons. 1H and 2H variants, each with different attack speeds, stamina costs, damage (ofc) and ranges. as you level up with each weapon type you'll get a little faster and hit a little harder.

Always start to feel like an official project once main menus and sfx are in lol

New demo is live, and there's some pretty significant changes including an intro cutscene, people to talk to, full save system and gamepad support (excluding for the title screen... gotta click that with the mouse) but yea, let us know what you think :D

Finally got some icons for the craftables and decorations, so here's a little video of decorating the homestead.

Updates to the crop system so you can tell when they're ready to harvest. also working on building add-ons for the homestead so now chicken coops are placeable. chickens can be harvested for their meat if you need it more than the eggs

Tweaking the combat a bit so it feels less hectic and more controlled/Tactical-ish. More options to create and close distance as well as the beginning stages of the magic system... magic will be used for combat, exploration, and even farming.

The freedom of the crafting and decorating system can lead to some interesting decisions lol. but we figure, if the player wants to, why not? doesn't break the game to let them place things where they want to... and if they make weird stuff, so be it