Next up
We're back with another update to Eldritchvania!
The focus here was accessibility, namely the flashing effects included throughout the game.
We've added the option to turn off flashing effects!
The end is drawing near!
Eldritchvania is drawing ever nearer its completion. We are still working on polishing everything, adding sounds and vfx. We wont be announcing any release dates...yet. But know that exciting... and horrible things await you...
This is it. After 5 long years of development, this passion project of ours is done!
So prepare yourselves for a journey into the dilapidated ruins, of despicable monsters and intricate puzzles.
We hope you enjoy!
Anton & Nathan
Hi all!
A huge thanks to everyone who has played and left feedback for Eldritchvania so far!
This first update is all bug fixes and you can see exactly whats been fixed in the article below.
Eldritchvania is full of devious puzzles. Some might be harder than they look. Will you be able to conquer them all? ( Its hard to show off puzzles without giving hints, but hopefully you wont be able to gleam too much from this!)
Would you be able to make it down unscathed?
Many more dangers await when Eldritchvania Releases on the 10th of February!
Eldritchvania polish is continuing! This week I made some improvements to the options menu. Old ( top) vs New ( bottom). The new menu is more in line with our other UI, and also has some extra options which have been in our backlog for a while!
Greetings!
We have been working hard on Eldritchvania, and we got some exciting news to share! We are almost content complete! That means that all main features of the game are finished, and we'll be moving on to the polish stage soon!
Looking to polish up some of our older enemies. I remade the walking animation for this enemy. The old one (top) wasn't really conveying the motion very well. The new one is a bit more frantic but I think it creates a far more interesting impression.















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