Game
Hearts Lost (Asylum Jam)

8 years ago

We are making progress with importing models and procedural generating a large world for you to play in- every time different.




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This is how our levels are currently generated.

We got a patch! Last night we managed to release a new patch. For us it means immediately jumping into the next stage of development, for players- new content and improved gameplay to enjoy.

When we got the roof in, it darkened things quite a bit, so we are working on bringing in some light.

The story is slowly shaping up and making its way into the game

Where will we end? (or when is it that we are going to make a patch?) So far we have been working as hard as we can, and we have come quite far, but it's not quite done yet...

We want this game to be smooth and easily run on any device, so our programmer makes rooms only exist if the player is in them. This is how we segment the levels.

We made another time measuring device, and animated it. :)

There is a clock in a game, and it works, but what rules of time does it abide?

Here we go. Now you can find a mysterious door in our game. But where it leads you will have to find out yourself.

They say details make the game so much more real, and well... we got spider nets.