We decided the game wasn't hard enough, so we added wall urchins. Now you get to watch out for those, while fighting!
#gamedev #indiedev #indiegamedev
Next up
Combos are the only way to finish these dangerous rooms. Spikes cover all walls and you can either dash from enemy to enemy, or use some moving platforms to perform kills. #gamedev #indiedev #screenshotsaturday
Chapter one dialogues are almost done! Do you read dialogues in games or just skip em? Asking for a friend #gamedev #indiedev #mobilegame
Sorry for the silence, we've been working hard! We opened up public testing for Madness/Endless on ios. Everything that we want in the final game is here. We'd love to hear your feedback. Thank you!
https://testflight.apple.com/join/o4NHHm3W #gamedev #indiedev #testing
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Every time you kill you stain the walls and if you die, the bloody reminders of battle stay on the walls... #gamedev #indiedev #indiegamedev
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Time flies, it's another #screenshotsaturday! Here are some of our characters, in their dialogue portrait glory! What would you name your favorite? #pixelart #gamedev
Hi guys! Haven't posted for a while here, but we've made a lot of progress since the last time. New effects, new animations, new quality of life improvements. #gamedev #indiedev #mobilegame
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
IT IS OUT! Madness/Endless is available:
iOS: https://t.co/mf1KFjLnao Android: https://t.co/hSplK31PpI
Brutal, hard, dark & gory, made for 1-hand mobile play! NO ADS! Pay once, play forever - Campaign and endless
Can you answer the Heralds’ call?
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