Using mathematics to our advantage, an immensely necessary skill to possess if you’re even thinking about becoming a video game developer; we were able to formulate exactly how long for which each fighter could be displayed if we wanted to include all eighteen of them. Since the formula works, we’re gonna do it!
Here’s how it works:
1. PowerPoint’s Time Limit For Inactivity:
We know that PowerPoint resets the game after five minutes of inactivity. Five minutes is the same as three hundred seconds, so we’ll use 300 as our starting value.
2. Minus The Wait For Attract Mode Playback To Begin:
Since this game nearly perfectly emulates the title screen of “Super Street Fighter II TURBO”, the playback wait is ten seconds and must be subtracted from our time limit of 300 seconds. Three hundred minus ten equals two hundred and ninety.
3. Minus The High Scores Display:
The high scores display in pretty much every Street Fighter game, even the original, displays for about three seconds. Two hundred and ninety minus three equals two hundred and eighty seven.
4. Equals The Maximum Total Length Of The Attract Mode Footage:
Okay, so two hundred and eighty seven seconds is what we’ve got to work with here; cool!
5. Divided By The Total Number Of Fighters In The Game:
There are eighteen fighters featured in the game, so if we divide two hundred and eighty seven by eighteen, we get 15.9(4…) seconds. Yeesh! Don’t you just despise repeating decimals!?
6. Rounded To The Nearest Hundredth:
Uh, yeah! Like we’re really going to use a repeating decimal value when PowerPoint only supports two decimal places? No way! We’ll just round down so we don’t go overboard.
7. Equals The Exact Max Length Of Each Fighter’s Individual Moment In The Spotlight:
So, after rounding down, to the nearest hundredth, we get 15.94 seconds, a much more manageable number!
So, yeah! That’s how we’re going to do it! Until next time, “Happy Jading!™”
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