btw the tracks are gonna get a v2 with new thumbnails
here an example

btw the tracks are gonna get a v2 with new thumbnails
here an example

Ok, the devlog is definitely coming out this week…
-{!!!DEVLOG!!!}--{!!!DEVLOG!!!}--{!!!DEVLOG!!!}-
this is what we have to do whenever we implement the sprites 90% of the time (make the collision hitboxes) song by @Broken_Vessel ![]()
omega sans
Using probably the dumbest way to program collision hitboxes in overworld maps takes a lot of time
btw this game is pretty inspired by : no, im not a human
playing Brandish to see if it is cool
(important news)
The stuff I needed for the devlog are done, but I’m still struggling a bit to put the videos together in a post. I’ve now figured out how to do it, but I think you guys should wait a bit.
here’s the Dust Route Sans sprite in a more basic UT style. :^)
6 comments