Next up
Update #27:
Who said we were done making the game?
Welcome to the definition of bullet hell, Milo...
Update #28: Spear (Check article for more)
Update #24: Welcome to the new Milo...
* You put your ear next to the wall...
* You hear clamoring on the other side, and a faint, but loud and gravelly voice:
Update #26:
This room seems to be missing things...
Eh. Soon.
Anyways, the tileset has finally been (mostly) revamped for Ruins! (thanks to @tetemama_tuti
!) Off to roombuilding!
Wish me luck
(P.S.: Don't have the new Milo sprites yet... lol)
WEEK 3 COMBAT DEMO UPDATE... We've still been hard at work creating the different concepts and ideas for the Combat Demo! Here's a poster for the CD made by Burning! Stay tuned every week for updates (and check out or X/Twitter account!)
WEEK 4 COMBAT DEMO PROGRESS We successfully: - Identified all the Gestures that will be used ingame - Created some rooms that will be used in the CD (with an example) - Done some hard work at the coding and promo pieces Tune in next week for more!
Update #25:
Holy moly the engine is peak
Also, yeah, I'm keeping this game alive folks
You will be seeing Milo up on the big (small) screen eventually
Just give it time
And give us patience (wait wrong soul)
Here's some promo to make you guys feel better!
Update #29:
So!
I'm working on a custom battle for you guys to play (possibly in the near future... but we'll see :3)
So
Enjoy more spear!
If the dog ever gives it back, of course...











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