Game
KyuIrid
7 years ago

We have switched to Unity!


Originally, the ren’py engine seemed like the best way to create the game, but after multiple test runs, it just doesn’t seem to have that full creative touch we want. It’s an amazing engine! It just doesn’t really suit the vision that we have.

While ren’py is much easier to use, unity has a wider range of customization that we are going to use. It will probably take longer to code as a result, but if it proves too difficult we will go back to our original plan with ren’py.

Why are we telling you this? It may impact the release date of the game —making it be released in late 2020 rather than early 2020/late 2019.

Thanks for reading!

CWG



0 comments

Loading...

Next up

The full picture used as the header.

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

I was bored, so... ManutKat.

Werehog transformation process. #sonicunleashed

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Showing off player 2 😎

What do you think?

My D&D art for my family so far (WIP if you couldn't tell)

Levels' maps.