Hello all,
Just a very quick update today. This update relates to the last post (Devlog 1: The basics of birb behaviour) where I discussed birb movement and spawning.
I just wanted to add to that post here by discussing very briefly birb landing and take off. The birbs now “know” whether they should be flying or not, and I have added animations to show landing and take off.
This was achieved by getting some more frames done to show lift off and landing, and incorporating that into the grounded and flight animations at the start but only looping the head-bopping, or wing-flapping, respectively.
The respective animations only play when they should since the birb knows whether it is moving are not. This is achieved by the birb remembering the distance it has travelled at each waypoint, and if the birb’s distance is more than that, it is obviously moving so needs to be flapping.
This may be an issue if I wanted the birbs to walk also, but if I do decide I would like to add that, I have a couple of ideas on how this can be achieved without complicating the current set-up. That may be in a later mini devlog.
Thank you for visiting,
Dan (webow)
Twitter: @webowgames
Instagram: webowgames
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