Game
XYDONIA / ザイドニア
10 years ago

We made it! THANK YOU!


XYDONIA’s Kickstarter campaign is over.
What can we say? It’s been an awesome experience! We didn’t expect such an amazing response from you guys!

We want to thank each and everyone of you once again for believing in our project, and for providing us with lots of feedback, which will serve us in continuing the game’s development.

5d0b9a2a2b853.png

We’re going to repay your trust with maximum effort, making sure the final game will be absolutely kick-ass!

We’ll continue to post news and updates on Kickstarter to keep you up to date with the game’s progress, and of course we’re going to contact the alpha testers/contributors as soon as their help is needed.

Stay tuned!



0 comments

Loading...

Next up

The Test Room! A bit of pattern testing. Yep, something went wrong for poor Blade. Stay tuned for more updates!

Revamped selection screens! Here’s the fully reworked character/weapon selection screen, getting ready to kick some ass!

A closer look at MECHA TOKUMA! In the last update you got a glimpse of the boss to stage 1-C, attacking from a distance. Now it’s time to meet him up-close!

Character update! We’re currently working on Yoko, who was only teased in the alpha. The ship design is now complete, and she’ll be ready to battle very soon!

Yoko's warming up! Here’s Yoko in action with her exclusive option system: The Eija Stone! Those homing lasers will help her get through all enemies, despite the slower movement speed of her ship. She’s very close to being completed!

Some weapon testing... Testing out the Napalm Strike, one of the Type-C weapons. The C (red) class will feature slower, more strategic armaments.

So

i may or may not make an full art of some person or i may just leave this like that-

art comission.

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop