Next up
A couple things that are already done are:
-The main menu
-A lot of overworld things (text, movement, collision, saving; the works)
-the story thing at the beginning
-and finally a lot of the soundtrack, and I would say, it's peak
Undertale BLUE's battle system is actually going pretty well! I so far have -health, that can be damaged and look yellow and red, that whole thing
-bullets, to do the damaging
-a soul to get damaged, yes it is in b l u e mode, what else did you expect?
Slight design change to Luna, turns out no Ballerina has that weird purple crisscross thing.
I'm actively developing some things, one: the item system, which leads into two: the menu, the one with the items and three: the battle text system, which would include having to add the actual monsters, but that isn't happening until battle system done.
A less small design change is with Pluma! (The other human) They weren't very expression-able and also stood a bit weirdly. Plus they leaned way to much into the 'sad emo' trope, and now, they're happy emo!
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Terraria
My D&D art for my family so far (WIP if you couldn't tell)
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
A sneak peek at the new OST, can you guess what this song will be used for? 🤔










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