Hello everyone, gh0st here. After nearly a year-long haitus and many, many technical issues, Bloody Run as a project, is continuing.
Back in August of 2016, I had stated that TheShadowblast123 was no longer lead developer of Bloody Run, and it was left in my hands. Since then, there has been many data corruptions and various technical issues surrounding myself and Bloody Run, of which I take full responsibility.
Since August, however, many things have changed. First, we have better, and more reliable, hardware, allowing us to more effectively test and update the game. Second, TheShadowblast123 has returned to lead development in the project. Third, and most importantly, we have found a way we could revive Bloody Run, and are putting updates into motion as this is typed.
I apologise for the wait, and even further for the temporary abandonment of the project, however, we will resume updating and bettering the project for the forseeable future.
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