Game
Bloody Run
9 years ago

We're Back!


Hello everyone, gh0st here. After nearly a year-long haitus and many, many technical issues, Bloody Run as a project, is continuing.

Back in August of 2016, I had stated that TheShadowblast123 was no longer lead developer of Bloody Run, and it was left in my hands. Since then, there has been many data corruptions and various technical issues surrounding myself and Bloody Run, of which I take full responsibility.

Since August, however, many things have changed. First, we have better, and more reliable, hardware, allowing us to more effectively test and update the game. Second, TheShadowblast123 has returned to lead development in the project. Third, and most importantly, we have found a way we could revive Bloody Run, and are putting updates into motion as this is typed.

I apologise for the wait, and even further for the temporary abandonment of the project, however, we will resume updating and bettering the project for the forseeable future.



0 comments

Loading...

Next up

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Why walk when you can jump?

Shuiro Haname. #Commission

Commission for @ShuHaname

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

My D&D art for my family so far (WIP if you couldn't tell)

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Explosive domino effect