Game
Yugopunk

6 months ago

We’re developing Yugopunk in Unity, but with nearly all core systems — like the terrain engine, 3D asset placement, weather, and day-night cycle — custom built from scratch.




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One of the first things we tackled was creating diverse forests that feel alive and meaningful. You’ll find leafy, boreal, dead, and other forest types — each with unique resources like medicinal herbs, berries, mushrooms, and wood.

Yugopunk - Introduction to The Broken Country

Enter abandoned buildings, factories, and secret dungeons to find valuable resources, bosses, and clues about the country’s collapse.

The roads system was tricky but fun to design. We’ve included everything from wide regional highways to gravel roads and narrow footpaths. Moving on roads is faster, especially if you’ve got a vehicle, but that speed comes with risk.

We’re excited to dive into one of Yugopunk’s most unique base-building features: electricity!

Who needs health potions when you’ve got ajvar and beer— what’s your go-to revive food?

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What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

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Werehog transformation process. #sonicunleashed

Rockin the Guitar, an Axe like Guitar I made for my Uni project