Trophies
You might have seen this already from one of my previous posts, but I'm now announcing it formally, if the gamejolt API works on CYF, there will be trophies! Here are a few sneak peaks of them.



I might add some more fun ones once I get deeper in development
Normal Mode Progress
I honestly haven't made much progress in the coding department as of right now, i'm mostly focusing on phase 1 at the moment so i can get the demo out for you guys. I started some setup for phase 2 and 3, but not much beyond that. Phase 1 is also the farthest in development and around half of the dialogue is done. That being said, i am just about ready to start coding more attacks, i just need to set some more stuff up and get some animations and sprites done. However, i didn't say that i wouldn't be sharing any previews, here are a few screenshots, PLUS, a slightly updated version of the intro of phase 1!



HARD MODE
Gameplay-wise I have nothing yet, since I'm more focused on normal mode at the moment, but I can still share some details on it!
HARD MODE takes place after normal mode, and Gaster decides to up his game to end you once and for all. It's expected to have four phases including a phase 2.5, but I won't show off a lot of phase 4 for a while since making it will be a nightmare.
Also, here are some mockups of the first three phases!

(All of these are subject to change, especially phase 1 and 3.)
Release structure
Right now the plan is to first off finish phase 1 and 1.5 and release them as a demo. then, whenever i finish the next phase(and maybe change some stuff from the previous), the game will recieve a big update that features the new phase. This will continue until all phases are done. As for the release date for the demo, i'm aiming for:
Whenever it's finished
Closing thoughts
Sorry i didn't have much to show this time. I'm still learning about coding, but i'll get this game out eventually. I promise. It just...might take a while.
Anyways, that's all for now. See you in April!
-General Kenobi

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