We're now releasing a few of Andreas voicelinces early, made by the amazing voice actor Lizzy Hofe! Isn't she great? :D
https://www.youtube.com/watch?v=WhYp_bKlM0U
Stay tuned!
Next up
Once again sorry for the lack of updates. Robin is struggling with some personal stuff currently.
Despite the lack of updates, we're applying to two programs, one for starting your own games studio, and the other ones is Swedish Game Awards (MORE BELOW)
Hello! Once again sorry for the lack of updates. Life has been throwing stuff at me recently, and we're still trying to do more on the business side. Right now we're looking for different funding options. We just applied to Draknek Puzzle Grant! /Robin
We're adding some new sections between puzzle rooms now, that will serve both as "breaks" in between puzzles, as well as some environmental storytelling.
DEMO 4 IN PROGRESS! Will come to Steam in a few months
Hi! We need more playtesters for our portal inspired puzzle platformer One More Experiment.
Feel free to mail: [email protected]
Thanks alot!
We've just applied to gamehabitat Haven, a game studio startup program 😇 Wish us good luck and for us to be accepted! Were still a free time studio/project. But looking to change this soon with further development/release of One More Experiment.
Mamowa
We applied to Swedish Game Awards!! Wish us good luck! Things are still moving a bit slow, we're still working for "free", and are trying to do more business related stuff! But the game is still in development, dont worry :)
Playing around with some cool bubble effects! 🤩 https://www.youtube.com/watch?v=0fqUGvk-s9Y&ab_channel=RobinAndb… Credits to the amazing tutorial of Dean Ahsford <https://www.youtube.com/watch?v=_V6oRmKfDQs&ab_channel=DeanAshfo…> More artsy stuff is coming for the game! Stay tuned!
Throwback to our/my first more serious game project, Binary Sparks, which started 2014.
* With similar mechanics to OME, it can be seen as the predecessor to it.
* The main mechanic revolves around weather effects, colors and shifting dimensions.
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