
ONE MORE EXPERIMENT IS OUT ON GJ & STEAM!
After five years of hard work, Im very happy with the result!
A big shoutout to all collaborators, freelancers, contractors, playtesters & friends who have helped out! :D
STEAM PAGE:
https://store.steampowered.com/app/3508790/One_More_Experiment/?l=english
Next up
ONE MORE EXPERIMENT - RELEASE TRAILER FINISHED! https://www.youtube.com/watch?v=N4yXGkD3kO8 Releases 25 November om Steam & GameJolt: https://store.steampowered.com/app/3508790/One_More_Experiment/?… #OneMoreExperiment_Game
Patch 1 (v 4.9.1) Released! ___________________________ Main additions: * Steam achievements added and verified * Steam cloud save/sync added and verified * Checkpoints now save game progress Full patch notes: https://www.ambercrowngames.com/onemoreexperiment
NEW SCREENSHOTS OF THE FULL GAME!!!
Just posted some brand new screenshots of the full game on the game page here and on our website!!
https://www.ambercrowngames.com/onemoreexperiment TWO DAYS UNTIL RELEASE (25 November 06.00 PM CET) Stay tuned!
not only that, but he's also precious!! and lovable!! and silly!!! and
10 DAYS LEFT UNTIL RELEASE!
NEW CONTENT:
* Four new chapters
* New mechanics such as wind pipes, launch pads and block teleporters!
* Fully voiceacted dialoge! (ALL AI Placeholder lines completely removed!)
WISHLIST:
https://store.steampowered.com/app/3508790/One_More_Experiment/?…
Everything's ready to launch now for my Steam Game! Reviewed and accepted, its finally ready after FIVE years of hard work! Release 25 November 18.00 CET! LETS GOOOOO!!! https://store.steampowered.com/app/3508790/One_More_Experiment/?… #OneMoreExperiment_Game
New Save System Explained
We wanted to make a post to clearly explain how the new save system works in Patch 1, since it differs from release version and the demo, and we have had a few questions about it. Read more below:
https://store.steampowered.com/news/app/3508790/view/53099551296…
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
One More Experiment will be part of Vinterspelen 2025, in Malmö: * Games From Malmö - Twitch livestream: 28th December 14:00 (02 PM CET) * Game Expo 4th January 10:00 - 17:00 (10 AM - 5 PM CET) Links in comments >>>>














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