Game
Husk Nights 2

5 months ago

We're TEN FOLLOWERS AWAY from 100 on Husk Nights 2! I've put more work into the Office 3 update, alongside squashing the plethora of bugs that comes with a game, admittedly, not well tested. Work also continues on the new project, called 'CAVES'. for now.




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NEW YEARS UPDATE ::: STATE OF HUSK NIGHTS 2 ::: BHZ ORIGINALS INCOMING

Woah! We've surpassed day 1 release downloads by over 2x for the Office 2 update! Alongside almost beating out Husk Nights 1's follower count! Y'all are great, thank you so much!

To keep up with updates, join the Discord!:

https://discord.gg/dREqFRxNbw

Sigh if we get to 100 followers, I'll HAVE to do something special in-game. No clue what, but it'll be something!

phantom foxy pixelart

41 minutes

A major performance boost coming to HN2 is reducing the viewport size to half-resolution. This makes lower-end devices able to run Office 2, the most taxing scene, at over 60FPS consistently. This also, however, requires a manual redo of all UI elements.

psycho

Not HN2 related, really, but I did wanna post this neat screenshot I got whilst working on my personal project.

That fella right there uses an alternate version of the Fox/Rabbit movement code from Office 1. How neat!

FNaF 2 VR ::: Patch 1.0.5 is live:

- Hit Toy Chica with a wrench until she finally worked

- Toy Freddy will move into the office when he should

Last month I showed a small preview of a pre-overhaul post-night section from Evergreen. Here's another one. Some props here are being reused for the new Vault levels. (2022-2023)

Hey guys! I wanted to be transparent on the state of HN2:

HN2 is NO LONGER my priority project. I've started the framework for a new original title I wanna release by 2026.

As compensation, here's the reveal for Office 3: The Congrete Cage (update soon!)