
We've got Doors! could probably use a transition for them but everything else is fine. Next up, some Airborne maneuvers.
Consistent upload schedules are kind of tricky, But I'll make sure there is at-least once a week.
Next up
I Enjoy seeing cool animations, and trying to make them.
But putting them into a Game at-least with GameMaker is really annoying sometimes.
Just smaller fixes this week, the slope and Top-Platform codes.
The Animation update is nearly ready.
Have a Good Weekend.
It's #WIPWednesday.. but the Video already explains everything.
I'm still learning about video game combat btw.
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
I'm late, and this is what took so long.
A Block powered platform.
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
This is a bit of a retread but I just wanted to show how the Mini-Boss type is supposed to work.
Visual objective complete now it's just fixing up the code.
theotherthingisalmostdone.
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Still figuring out how video game combat works.
I Also noticed some levels feel very short, so here's more level.
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