Next up
Version 1.3
Fairly big update for us. A ton of additions to help players learn how to best use the ~float~ mechanic.
+ UI for float time remaining (like Jetpack Fuel Gauge)
+ UI for Compass & Updated Map art
+ Percentage of Demo Completed & Death Counter
Hello, our Kickstarter has only 6 days left and needs your help! It would be super cool if you want to support us and back the game π»βοΈ and/or make a small shoutout about our Kickstarter:
KS: https://www.kickstarter.com/projects/aabbadessa/little-ghost-visβ¦
Thank you so much!
Demo Version 1.4 Updated platforming on the first two challenges Fireman's Bucket: I cut the number of falling platforms in half.
Laser Keys: I ended up removing 3 laser obstacles all together and added about 3 new platforms for additional solid ground.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I actually didn't intend for my Halloween SpookyCute 2.0 update on the Full Moon to be exactly 666mb...but I'll take it!π This update unveils a new gamefeel -- it's faster, "gamier", more responsive, & I think more fun. I'd love feedback on these changes.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I had enough requests for a Mac version that I felt it was time to make it happen. Enjoy!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
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