So, there’s been some error with the resolution changing upon upload. This has caused what is left as some very minor problems that I’m going to fix. The work around we found will do for now. However, while trying to fix this I upgraded to Unity 5. The two very minor annoyances I am currently aware of is the text for the “Jump Scare” buff is slightly misplaced, and the credits screen has a couple pixels of blue background showing. The next update should be perfect, or as perfect as a game trying to be bad can be. Anyways, hope anyone who plays enjoys their time flalloping about!
Next up
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
art comission.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Werehog transformation process. #sonicunleashed
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Showing off player 2 😎
What do you think?
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Coming Soon...










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