Heyyyy back after 2 weeks for a new Wednesday Devlog! Here are the features:
I. Building animation

II. New Job: Lumberjacks

III. New Job: Foresters

Iām working hard on adding new jobs to the game, next ones are miners and fishermen!
Heyyyy back after 2 weeks for a new Wednesday Devlog! Here are the features:
I. Building animation

II. New Job: Lumberjacks

III. New Job: Foresters

Iām working hard on adding new jobs to the game, next ones are miners and fishermen!
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower š», so do we improvise with this post you're reading. š
What's coming out of your own improvs? š¤
#Pecaminosa | #IndieDev | #OST | #Jazz
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Werehog transformation process. #sonicunleashed
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Demonstration of the spells and their effects :)!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Showing off player 2 š
What do you think?
Why walk when you can jump?
I worked so hard to get all four of them to the end safely, but then...
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