Game
Towncraft II
12 years ago

Week #5 - Map mask, scanlines and AI improvements


Howdy, dear followers! This week I made some good things. The first, is that I created a kind of map mask, that way actors don’t get into forbidden places (so no crashs).

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I’m testing some scanlines for the game, they look cool imo, but not in everyone’s, so I’m making it possible to deactivate it if you wish.

5d0c445e0e159.png

I’m working in the village development AI too. A debug image:

5d0c4460c0916.png

The red rectangle shows where the AI is trying to place a building, it goes around the village main building and go getting far until it finds a free place.

I’m setting things up like actors/buildings database and it’s nothing I can actually show in screenshots, but lots of progress were made.



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So

i may or may not make an full art of some person or i may just leave this like that-

Have a good Boi

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Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

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Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

it happens

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)