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5 years ago

weekly devlog #3


allo!

so, what have i done this week?

complete visual redesign, new mechanics(improved on the one already present), redesign of chamber 1-2.

ya.

I have added a new way to open doors, a button.

(insert image)

i've redone the post processing to make the visuals and the new visuals match. the game is a lot brighter now.

besides from that not much. I will be able to have an image for the new visuals in a few days along with the first enemy even though that was ment to be a week ago :P

anyways cya next week



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So

i may or may not make an full art of some person or i may just leave this like that-

Chiaki Nanami!

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Runestones: from concept to in-game model🗿

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Rockin the Guitar, an Axe like Guitar I made for my Uni project