Game
<HERE>
6 years ago

weekly devlog #3


allo!

so, what have i done this week?

complete visual redesign, new mechanics(improved on the one already present), redesign of chamber 1-2.

ya.

I have added a new way to open doors, a button.

(insert image)

i've redone the post processing to make the visuals and the new visuals match. the game is a lot brighter now.

besides from that not much. I will be able to have an image for the new visuals in a few days along with the first enemy even though that was ment to be a week ago :P

anyways cya next week



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Chiaki Nanami!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Family band complete!

Only true badasses may pass! #conceptart #art #gamedesign

Path of Kami, running around the shrine area

Coming Soon...

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!