Game
Burnt for Eternity
3 months ago

Weekly Devlog: 5/13/25 (Article)


Welcome to the second BFE dev-log! I have lots to show, so let's get into it!


Post Night:

In my original plan for BFE, there would be post night segments, showing the "Prop" Characters. I've decided that the prop character designs are too good to be left out, so post night segments are in!


Map:

The map for BFE is about 95% done, with some tweaking left to do. Here's a peek at the first floor and vents!

image.png

Phone:

Your phone will be able to look at the map, play phone calls, and deal with Blackened Rabbit!

phone_teaser.gif

(W.I.P, this will be updated more over time.)

If a you fail to deal with Blackened Rabbit's pop-up, a piece of her appears on your phone. Here they are!

image.png

(W.I.P)


Gameplay:

For the gameplay, (I told you some before) It will be a free-roam survival game with 5 (10 If you count the post-night, and a lot more If you count the challenges) nights. The post-night will be a more classic FNaF fangame.


Characters:

Let me tell you about two of the enemy mechanics. Blake's (New name The Machinery), first. If he is active, one of the F-1 vents will glow faintly yellow, signaling if The Machinery is there. If you enter a vent he is in, he jump-scares you and raises the alarm for The Burnt.

Stone (New name The Melted) resides in the backstage. (about here) if his head is down, you can move from one side of the back to the other. If his head is up, he is searching. If you cross the middle, he raises the alarm for The Burnt.

I have also finished The Melted's Model! I will show a full model showcase in the next dev-log, but for now, a teaser will do!

teaser3.png

I have made the other enemy mechanics, I just want to spread them out over the next dev-logs.


Anyway, Bye!



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