
Weekly Update #16:
- Fixed a few minor bugs
- Added a little tutorial thing after picking up the sword
- Tweaked the beam amulet a bit
- Made opening logos skippable
(I've been really busy so there's not a lot this week)
Next up
Here's my entirely random array of concept sketches for the theoretical kobold game I did over the past couple days. Does this count as #gamedev?
Equipping stuff works, woo
Guess what? I'm one of the members of the upcoming charity event Prismathon happening April 4th through 7th! I'm so excited to be doing this, and I hope to see you guys there!
Forgot it was #screenshotsaturday. Finally got the title logo, finally fleshing out the Blank Space, and working on some story bits.
That's right, the game's full release is finally here!
Ending and plans for continuing development
Full release feature showcase: The Journal!
This item keeps track of your progress through the game and gives a completion rating.
It can be found in every light shrine after beating the game for the first time.
And now, our final Full Release Feature Showcase: Curse Mode!
Unlocked by fulfilling a legend, you can play an alternate universe where Odu isn't able to give you your mission. What could go wrong?
A late entry for #screenshotsaturday
Mark your calendars, because Rune of Eternity launches in full...
The main part of the game is nearly complete! Despite this, there is still a lot of work to be done.










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